Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

May 3, 2013

At a Crossroads


It has been 6 months, give or take a week, since I graduated from university after completing an additional Honours year for my animation degree and I feel that I am now at sort of crossroads.

Animation is my second career, after 10 years of teaching English and History I thought it was time to do something I was really passionate about. So compared to many of my animation peers, I am old. 34 to be exact. And given that I'm 34 and after 6 months of doing the odd freebie freelance job here and there I am beginning to question the sanity of leaving the 'security' of the teaching profession to become a full time artist and animator. No I'm not giving up, I'm just having a moment of pause- the curse of being a highly organised responsible perfectionist who is struggling with the nature of this new industry.

Last time I graduated from university as a High School teacher, my career path was pretty much locked in stone. I would become....a teacher. Simple. Reassuring yet restrictive as well, to me. This time however the range of choices in the industry, finding your strength let alone your audience and niche market combined with the fear that Australia is so far away from, well everywhere of significance and that the list of studio closures continues to grow- it is enough to make even a seasoned professional stress and a complete rookie noob enter career melt down mode. Overly dramatic? Perhaps, but the past 6 months has really allowed for time to think. Literally. Days and days of thinking.

This time last year I was focused, on track and highly optimistic about my career change and my own abilities. I was at University surrounded by creativity and a community of learners. Yes there was stress, panic, chaos and did I mention stress? But there was a structure and a direction and it is the absence of this structure and the surrounding support network of peers that has really left me full of self doubt and insecurity about how to break into this industry and actually make a living from it. And no this isn't a post to gather false yet friendly platitudes about my work, it's a reflection on how I feel at the moment without an anchor. See, with teaching I knew where I was headed.

With animation I have discovered that I was really craving a studio environment that essentially existed about 30 years ago. Where an animator could get in at the ground level as an in-betweener and work their way up through the ranks of the studio. With outsourcing to cheaper labour markets such as India, China and Korea many of the entry level positions are gone. Nowadays, animators are employed for the duration of a project and rely on freelance in between. For a person who was used to a regular wage as a teacher- this idea leaves me cold with a fear that I may never achieve any sort of financial security. And yes I understand that you don't get into animation or art for the money, but I do want to earn enough to make a living.

The industry in Australia is small. Really small and highly competitive. Especially for 2D animators and concept artists- cue the insecurities. Overseas once seemed like a good idea, but I've done that move before and it's tough, plus the ass has fallen out of the industries overseas too with many studios downsizing and closing. I apply of course, but in most cases I lack experience and there seems to be a distinct lack of motivation for the industry in Australia to embrace graduates even in the form of internships- one of the areas in which the Australian industry lags behind the Americans, especially in the promotion of paid and unpaid summer internships as a valuable aspect of learning. Then there is the many many opportunities to work for free on projects for companies in exchange for experience. I am not sure how this actually values our profession, yet there seems to be a proliferation of ads offering experience instead of money for work- I would love to see this situation at work in a hospital, ''Tell you what, you fix my broken leg and I will let you put it on your CV- it will look good for you.'' I have also been guilty of this undervaluing of our work- for family and friends only- but still it is a tough lesson to learn and having the confidence to place a monetary value on your work and skills is also something that can be a struggle.

So what does all this mean? Well it means that on good days I feel like I am working towards a goal and am promoting myself as an animator and artist with promise and confidence. On the off days I feel like an isolated artist who is tinkering around the edges of this industry lacking the metaphorical balls to jump right in and do.....animation stuff. At the moment, the plan is to continue working on my folio with the aim to develop my own project should a commercial opportunity not become available. A 'daytime' job outside of the industry is also a must at this early stage of my career- my biggest fear is that I will begin to doubt myself and have to fall back on teaching. It is not that teaching is a bad profession, but for me it represents the past and I really want to move into the future with a sole focus on my passion for art and animation. I want to make this happen and my biggest regret is that I didn't apply to study animation when I sat in year 12 in 1996 and instead let a guidance counsellor convince me that I needed a 'real' job like teaching first.

I'm not ready to give up just yet.


Sep 28, 2011

Animation, animation, animation

Working on cleans for Draco and my life at the moment is an endless cycle of black line chasing the orange in a vain attempt to keep the animation from jitterbugging right off the screen. Daily routine has vanished and over this week long break I wake at 9am start work at 10am then continue through to usually 12midnight or 2am. The cans of V are taking over the desk, but there is a sense that I am achieving things and making an all out effort to move the Draco production along.

Always time for lols though:

How I feel at 2am when I go to bed and Draco is still on screen

Aug 31, 2011

Animation Has Commenced

It has taken me a little while to get going, but now I'm on a roll and animating like a boss. For a full break down on our progress refer to the Draco movie site tab above. In addition to working on the film, we've had to juggle other assignments and tasks for other subjects. I can see how it easy it would be to keep pushing the film to the bottom of the pile as its due date seems far in the future (although now on paper it is alarmingly near). This weekend will see me animating the rest of my scenes and then continuing to work on essays and a portrait project due for illustration in October. At the moment its simply a matter of more Pepsi Max and taking each assessment as manageable bite sized pieces. Well, that's the plan lol.

He's ALIIVVVE!!

Jun 21, 2011

Final Character Animation Piece

This is what I've been working on for the past few weeks, an assigned character animation piece set to dialogue. I really aimed to capture a sense of 'connection' between the two characters during their interaction. I also worked hard to ensure that the movement remained fresh through diligent redrawing of every single frame (an animation epiphany for me). Finally, I aimed to make the actions realistic and expressive; I'm happy with the result and can see where I have improved and where I will improve in the future. See it Here.

Toon Boom Animate Pro 2: Scene from the piece.

Constant redrawing

Nov 16, 2010

New Online Folio

Can't believe that we're about to go into our final year of the Bachelor of Animation, the last two years seems to have vanished. In an attempt to maintain momentum and motivation over the holidays, I've started working on my online folio. Sat in on a lecture given to the third years about the importance of online folio presentation and have given it a go, Check it out

Jun 8, 2010

Revision

Have been working on another yet related project for character animation (see previous post), actually its been quite useful to take a break from the Moonlit Evil project as it gave me a bit of distance from the storyboard, thus allowing time for revision.

Looking over the storyboard i was able to cut repetitive shots and establish the number of backgrounds and recycled backgrounds required for each section.




I'm thinking of approaching this as a series of 16 shots or scenes rather than as a complete project, i think this will allow me to apply attention to each aspect of the mini film.

Next stop, the animatic.

Jun 7, 2010

NatChapmanLimbusGrass.mov

Latest assessment piece featuring Malvenia


May 30, 2010

Ok so its been awhile since my last blog, but that doesnt mean that ive been on holiday; nope, just that uni has amped up and is about to peak out in the next couple of weeks. In the past few weeks Ive been storyboarding, preparing audio and rendering backgrounds for the Moonlit Evil (working title) piece.

As I will be working in Toon Boom Animate Pro 2, Ive been teaching myself how to best utilise the camera within the scene for maximum impact and have worked out a basic panning movement. This test is a little rough, but it gives u the basic idea.



Working in a 3 dimensional space with 2D objects was a bit of a headspin for me at first and I had to map out the direction and layout of background versus character and camera angle to ensure that all elements worked effectively together. Perspective played an important part in this planning.

The background development and main 'stage' has also been completed and altered slightly from its most recent incarnation to ensure the flow of character movement and that the background did compliment and not overpower the characters.

May 12, 2010

Production Schedule and More Rethinks

The production schedule has been created- now i just gotta stick to it.

Also rethinking my choice of Flash. Have been doing a bit of research into Toon Boom and the use of symbols and have come to the realisation that i really want to do my third year piece in Toon Boom, so it makes more sense for me to perfect my use of the program now rather than 5mins before the third year film is due. I prefer the movement i can achieve in Toon Boom, and i think if i can combine that with the creation of symbols then it should be the most effective program for me to use for this project.

Have also reworked the Imp to capture more of the cheekiness of the original design and to ensure that he 'matches' the protagonist, Malvenia.

May 11, 2010

Malvenia Moves

Gesture and Key pose study of Malvenia.

May 10, 2010

Creating an Imp

Right, now to get down to the nitty gritty stuff. I'm edging closer to Flash as a medium for my Final 2D assignment. With this in mind I'm working on my character design for my secondary character, Malvenia's Imp.

I've started reading, 'How to Cheat in Flash,' which can be found in my google library (link sidebar) in an attempt to get my head around streamlined character design practical for Flash.

I have included progressive illustrations of the Imp character from conception to almost Flash ready. The final version of the Imp reflects my focus on the Flash method of animation by symbols. Colour and style have been chosen to compliment Malvenia.

This character is low in status- especially in relation to Malvenia. The Imp is so low that he does not have a name as such. He is like Malvenia, a product of the ancient mythological world, but he is a reject, a joke the gods played when they had left ove parts of other mythological creatures. He is an outsider, as is his mistress Malvenia. The double ears and tiny mouth indicates his role in the relationship as the subserviant 'sidekick'who is reactionary in his interaction with Malvenia. He is sly and when out of reach of his mistress, is cheeky and manipulative- he goes about his 'work' of creating havock with a nasty sense of glee. He is bound eternally to his mistress and serves her loyally.



Final 2D Assignment

Some concept art from my final 2D piece. Essentially we have to create a mini scene, dialogue between two characters focusing on status and character interaction. Am thinking about the choice between Flash and Toon Boom, and its been suggested that Flash may work better for me as I tend to be line orientated and overly illustrative in character design. Using Flash would enable me to add in this detail but to also control the detail, particularly in adding depth and dimension through tonal gradient with the characters.

In the next few weeks I will publishing more information about this project which proves to be both challenging and exciting.